Destroyer Rob
Sanmatar Kelkoons Minmatar Republic
3
|
Posted - 2012.10.18 01:41:00 -
[1] - Quote
So I am going to post here with some recommendations and ask a basic question at the same time, The irony right
This game is a blast, I liked EVE a lot as well even though I dont play anymore
They did a great job with DUST, I like the gun sounds, the atmosphere, the graphics, the vehicles, it's all really great and well done. Cant wait to see how they tie it in with EVE. I have a feeling it's going to blow my mind. I am slightly concerned that DUST players with ties to strong nullsec EVE corps will have a massive ISK and therefor vehicle and equipment advantage, but I am sure they will figure things out well.
There is a part of the game that causes immediate concern for me - how the radar works and how enemies show up as red blips on the screen
Maybe I just dont understand the system but it doesnt seem to work perfectly or even logically right now, people show up from across the map when they dont seem to be firing their weapons or spotted by anyone. In a recent game I was running in the open from one control point to another and a red blip marked a sniper that was hidden on a ridge, even though none of my allies saw him and they had not fired yet. I was able to dodge their shots and close within range to shoot them even though if I had not been notified or their presence their location and patience might have paid off for them instead. I know there are skills that I think apply to this but I dont understand how they work.
So I have a few suggestions for improving the system. I think enemies should only appear on the radar and on the screen as red ^s if they are firing their weapons. Maybe some of whatever drives the current system or some automatic team-member-spotting enemies resulting in marking could stay in place but I dont think its needed. It seems enemies locations are shown waaay too often right now.
The second part of the change would be to borrow one of the best things about the new TRIBES game. There is a single button press that points out an enemy or location to your team. If you are aimed at an enemy heavy and press the key, you broadcast 'Enemy Heavy Sighted!' to your team and the location is visually marked for them, the way markers work in DUST now. If you point at a tank it says 'Enemy Tank Sighted!' etc. Similar to how the current Objective Marking for Squads works in DUST, you can aim at an objective and with one single button broadcast to your team 'Attack Objective A!' or 'Defend Objective B!' Based on what You see but your team might not. I think DUST would GREATLY benefit from a functionality like this that allows for rapid teamwork and communication.
Agree? Disagree? Do you all think the frequency enemy locations are displayed is fine right now? Is there some system in place I dont understand? Would the 'enemy sighted' and 'attack objective' button be a bad idea?
Also....
Any plans on seeing multi racial variations of each dropsuit type?
And I have some fitting questions...
How do you all like to fit Heavy Suits using HMGs for defending/attacking Skirmish objective points in close quarters? Armor buffers or shields? I'm thinking tanky mods rather than damage increase, or do you find damage mods to be effective? What about Assault suits using ARs and Shotguns for the same purpose?
Thanks
|